There now that I've helped everyone else, would someone PLEASE explain to me how to get the FTP feature to work. You get the boons from the game itself instead of modding it back and forth. Some you have to roll the character back then play from the de-leveled point and play as normal. I've done this trick with other games where you simply de-level the character, then max it out again. After you leveled it to 60 you can't max out your skills because you ran out of points. I have not yet confirmed but I'll try and see if you can "roll back" your level after you maxed it out to get more points for skills. PS- make sure you disable Xbox Live in Family Settings and turn off the "Online Feedback" options in the ME3 game options while making edits. Good, now exit the game and transfer it back to your Xbox 360. Now go back to Save screen and confirm no more "corrupted save" errors appear. Now once the game has completed loading IMMEDIATELY create a new save of the edited version. How to import your save from Mass Effect 2 and 3 to the legendary version on PC. Select NO on the 'do you wish to delete'. Mass Effect Legendary Edition How do you properly use a save editor. You'll get an error saying the save is corrupted. Go back to Load screen in game and load up the edited save Plug the drive to your PC, edit is as normal (edit the newest save game the extra one you created), then plug it back to Xbox360 Once that game has completely loaded, pull the flashdrive out of the Xbox 360. Load a game from a different character (see step A)į. Play up through Mars, then save, then save, make an additional new save right after that (you'll see why later).Į. Start a new game (use import ME, or normal new game, doesn't matter"ĭ. Have an existing save game from a completely different character.ī. You might think corrupted save game right? Nope.Ī. You'll get a "corrupted save" error and an error about there not being enough space to save/quicksave, and also if you attempt to delete a save it won't work either. Here's the kicker, they also attempted to make so that the above would be detected and the autosave/manual save doesn't work. Use XBox360 Move/Transfer to USB, edit the file, then transfer it back to XBox360.ģ. Example if you use Xbox360 Copy to USB you'll get an error. BW attempted to minimize the number of people who use "transferred saves" so you can't do offline editing. The stats don't yet exist to be modified.Ģ. You can't use the editor until AFTER you've done EARTH prelude.
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We do realise it’s a lot to take in, but you’ll get the hang of it eventually. We hope we’ve cleared things up a bit when it comes to the university grading system in Australia. GPAs of 6 and 7 are considered excellent in the grading system in Australia. What is a good mark in university in Australia? The grading systems used in Australia are both letter-based, but you’ll find that the most common one is the HD. The grades then get converted into numbers like this: Percentage grades are often directly derived from the percentage of items a student answers correctly on an assessment this, in turn, is assumed to reflect the. The most common formula for an Australian GPA is the sum of grade points x course unit values /the total number of credit points endeavoured. How to Calculate the Australian Grade Point Averages - GPA? For undergraduate degrees with honours, an additional year of study is typically required. In Australia, degrees with honours typically follow a particular grading system. F1 (Pass Conceded), for grades between 53 and 55%. Use this sixth-grade math worksheet to give students practice finding percentages using two numbers: the part and whole. Sometimes, Australian institutions and universities use other forms for rating unusual grades, like NGP (Non-Graded Pass) or (Non-Graded Fail), for passing/failing with quantity instead of quality, meaning that it's important to have a quality grade, not quantitative. Limited Achievement (lowest grade needed to pass) The grading scale followed by the educational institutions of Western Australia is as follows: The state of Western Australia has numerous universities, like the University of Western Australia, Curtin University, Edith Cowan University, and Murdoch University. Take a look at the below table to see what’s the grading system followed by the educational institutions of Victoria: The state of Victoria is well known for its renowned education system worldwide and hosting leading universities, like Monash University, Deakin University, Swinburne University of Technology, the University of Melbourne and La Trobe University. South Australia has the same grading scale, except that it has extra entries. To guide you through the Australian university grading systems, we are introducing each state with its scaling table.Īustralian Undergraduate Degree Grading (New South Wales & Queensland) The grade percentage is calculated by dividing the earned points by the total points possible. Just like what we mentioned in breaking down the Australian academic year blog, the system changes from one state to another and every university or institute might use a different system. In Australia, you may not be able to decipher their Australian grading scale on the spot, since it's a bit heavy to comprehend at first. Each country has its own academic grading system. Grading scales: SCOTCAT Most Common UK 16-Point 22-Point ECTS Abertay University Edinburgh Napier University University of Aberdeen Common Grading Scale (CGS) University of Dundee, University of Glasgow University of Edinburgh University of St. There are (34) 2x4s needed for the two wide ramps and another (17) needed for both the shorter ramps. Once we have these lengths, we then cut all the 2x4s down to length for all four quarter pipes. That gives us a 2x4 length of 94.5" for the wider ramps and 46.5" for the shorter ones. The next step is to cut all of the 2x4s that will be used to frame each quarter pipe, so to get the right length we have to subtract the width of each of the 3/4" plywood transitions, which means subtracting 1.5". We'll then bolt one of each together to give us a 12' wide ramp. We're building four quarter pipes: two that are 8' wide and two that are 4' wide. Once everything is laid out, we then cut the shape out with a jigsaw and use it as a template to mark the other seven pieces and cut them all out, being careful to get them all as close to the same as we can. There is a small notch for the coping where that top-line meets the slope that is 1.25" tall and 1.75" deep. Next, we measure the back side to 2' 11.25" up from the bottom and then square that line across until it meets the curve we just drew. (This part is easier to see and understand if you watch the video from Step One.) We'll then measure a 6' length of string and tie a pencil to the end and use it to draw the radius on the wood. Once we have it marked, we'll put in a screw and then tie a string to it. Since 2x4s are 3.5" wide, this will give us a 6' radius slope. To lay them out, we start by putting two sheets side by side on the ground and marking the pivot point which is 6' 3.5" from the bottom and 2" in from the side. These are cut from 3/4" plywood and we can get two transitions from one 4' x'8' sheet. For this ramp, we're building four different quarter pipes and each one has a transition on each side. The first bit of construction is to layout and cut the sloped transitions that make up the sides of the ramp. To help keep it level for a long time we put a 3-4" thick layer of gravel underneath each of the footings.įor the rest of the ramp, we'll put 2" thick concrete pavers every 4 feet along the length of the ramp. We use a line level to ensure all 4 corners are level with each other, as well as square and evenly spaced.īecause the ramp is heavy, the foundation will settle a bit over time. Because our yard slopes downhill, the ones at the top get buried quite a bit and the ones at the other end are above ground. We start by laying out exactly where it will go in the yard and then use Concrete Footings (12" x 12" x 8") and put one at each corner. In our case, our yard is neither flat nor level so we had to fix that. It's important that the ramp sits on level ground, so in a perfect world, it would sit either on a flat concrete pad or at the least on a wide level space. Whatever the exact size of your ramp, you're going to need a flat piece of ground to put it. The ramp we're building is 3 feet high, 12 feet wide and 24 feet long. Addressed a rare issue where players who did not complete the optional "Collect Slag Samples" objective would not properly spawn back into the Natural Selection Annex.(Tina Tiny DLC) Repositioned the boundary turrets in Unassuming Docks to prevent players from missing a critical area.Torgue DLC) Badassasarus now takes proper explosion damage from the Tunguska rocket launcher. Corrected the alignment of holographic pistol sights.Addressed an issue where BNK-3R could get stuck and not be defeated.Flynt now has a chance to drop the Tinderbox and other unique items.Corrected an issue with certain assault rifles not receiving the proper damage bonus from their barrel.Summoning Deathtrap with "Sharing is Caring" enabled no longer causes a Turtle shield's health penalties to be applied twice.Gearbox Community Day 2013 character customizations added as extremely rare drops from common enemies – if you see one, be sure to use it as quickly as possible!.Adjusted the Community Day 2013 character customizations to address an issue where players were sometimes unable to pick them up – these items are extremely rare, so if you see one be sure to use it as quickly as possible!.(TK Baha) Skrakks no longer appear deformed while PhysX is enabled.(TK Baha) Removed the inadvertent health regeneration for the Pumpkin King's head when playing on OP1 - OP8.Corrected an issue where Tiny Tina's damsels could become invisible.Adjusted the presentation of Relic attributes.Krieg's Release the Beast will correctly activate when health is less than 33%.Gaige's Interspersed Outburst no longer prevents critical hits from registering.Description for Gaige's Buck Up skill now correctly indicates that Deathtrap will restore 100% of shields.Wilhelm is no longer invulnerable to the Ahab Rocket launcher.Adjusted the camera angle for Krieg while in the gunner seat of the Runner.Zero’s Deception ability can now be activated when firing and reloading a Tediore SMG.Addressed an issue where only one instance of Death Mark could be applied in a multiplayer game.Addressed an issue where elemental fire damage over time (DoT) would sometimes incorrectly cause only 1-2 damage per hit.Adjusted Vermivorous the Invincible’s loot pool to ensure each kill consistently results in better loot.Additional adjustments to ensure weapons properly apply damage over time (DoT) effects.Head and skin customizations themed after Borderlands: The Pre-Sequel added as extremely rare loot drops - see for more details.Adjusting drop rates for legendary items through Tuesday, April 15.Adjusting drop rates for legendary items through April 22.Adjusting drop rates for legendary items through April 29.Adjusting drop rates for legendary items through May 6th.Increased collect radius when picking up multiple items.Adjusting drop rates for legendary items through May 13th.Increasing drop rates for legendary items by 3x. Vermivorous will now be easier to spawn in a single-player game.Zer0's Deathmark ability now receives a larger damage boost.Maya's Blight Phoenix skill is now buffed to be on par with other skills in the tree.Gaige’s “Wires Don’t Talk” skill now appropriately increase shock DoT damage.Zero’s “ Velocity” skill will now apply critical hit damage correctly.Increased chance to spawn shield boosters when using the “Whiskey Tango Foxtrot” shield.Increased drop rate for Maya's “Frozen Wrath” skin customization.Increased drop rate for the Hyperion assassin skin customizations.You will be prompted to install the update if you do not already have the latest version. To ensure that you receive hot fixes, make sure that your system is connected to the internet when Borderlands 2 boots up.Īn update contains changes that are permanently stored on your system and only needs to be downloaded once. You can download the latest update by launching Borderlands 2 while connected to PlayStation Network. Hot fixes are not permanent - they are temporarily stored in memory during the game session and lost upon exiting Borderlands 2. In general, hot fixes are used to temporarily address issues between major updates. A hot fix is automatically applied at the "Press Start" screen when Borderlands 2 is connected to the internet. I am of course talking about AirAttack 2 from Art In Games. There were a ton of great games released between last Saturday and right now, and somehow this game has fought all of them off and remains my absolute favorite new release of this past week. However, since it did release after our Game of the Week post last week, it qualified for inclusion this week. This is I believe a first for the Game of the Week posts, as this week's winner is actually a game that came out nearly an entire week ago. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why. These picks might be controversial, and that's OK. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. He is also known for his work as a broadcaster at Melbourne independent radio station 3RRR FM, and for his recent role as multi-instrumentalist in Gotye’s live band.The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Tim is known to some as Faux Pas, the moniker under which he released a steady stream of constantly shifting electronic music for many years. Tim Shiel is a composer/producer based in Melbourne. We call Duet a “Hex-like” in honour of Terry Cavanagh’s contribution to the medium of games and exploration of genres. This is another award-winning title from the team behind Time Surfer & Bean’s Quest. Selected for the Indie Showcase at PAX Aus and a finalist in both Game Design and Audio for the Freeplay Festival. You will also help support more independent development of video games. This will remove all advertisements from the game, unlock Survival mode for endless score chasing delight, the Daily Challenges feature and four bonus challenge chapters. However, you may pay a once-off in-app purchase to unlock “Duet Premium”. – Compete with Google Play Game Services across the Survival mode and Daily Challenges leaderboards.ĭuet is free to download and play with some advertisements between gameplay. – Phones and Tablet support – play everywhere. – Full Google Play Game Services sync support – sync your progress across all your devices. Nine unique and mesmerizingly beautiful compositions ensure an immersive experience for you at every step of your journey. Remember: even that which begins simple can end complex.Īn outstanding handcrafted soundtrack by Melbourne composer and Gotye multi-instrumentalist Tim Shiel. Touch either side of the screen to twist your vessels and avoid everything in your path. With air tight controls and gameplay that’s tuned to perfection Duet provides the perfect balance between challenge and pure gaming satisfaction. Unlock the Survival mode, Daily Challenges and four additional chapters of bonus challenges. Replay any stage to perfect your movements and unlock over 25 achievements. Feel edge of your seat terror where the world around you becomes quiet and numb as all that matters is the game living between your palms - that is Duet.Įxperience eight chapters of deceptive narrative and nerve-twisting gameplay. Your survival is dependent on protecting two vessels – they are devices in sync, a dance and song between two entities tethered together in symbiosis. “It looks positively mind bending, and also, a really good time.” - App Spy “But while the aesthetic of Duet is familiar, the gameplay is all new.” - Pocket Gamer “…Duet’s plaintive and melancholic aesthetic imbues it with a sense of the profound.” - CVG “Your eyes, ears, and thumbs were built to perform this Duet together.” - Indie Games “Shiel’s soundtrack … is as innovative as the game it scores.” - Jake Cleland, The Vine “Highly Recommended.” - Penny Arcade Report “Duet does what the best video games do.” - Kotaku “It feels as designed as a raindrop, and just as perfect.” - Ben Kuchera, Polygon “…few other games are as fun when you succeed.” - The New Yorker Selected for the PAX Prime, PAX East & PAX Australia Indie Showcases The rules are simple: control two vessels in sync, survive against all odds and keep calm. Duet 3.18 Premium Apk + Original for androidĭownload last version of Duet Premium Apk + Original for android from revdlwith direct linkĮnter a mesmerising trance of co-dependence in Duet. How far from the waves are the floats hidden? If you like long walks on the beach, this treasure hunt is for you. A really cool aspect about searching for floats is that you end up exploring miles of this beautiful coastline. That’s when we found our float! Tips for Finding a Glass Float in Lincoln City What are the boundaries for the float search?įloats can be found anywhere in Lincoln City along the 7 miles of beach (between Roads End and Siletz Bay). The first two days we looked were normal days, but the third day was part of the Antique Week Special Drop. We looked for floats for three days on separate occasions. I think that’s likely because the special drops draw visitors to Lincoln City, and there are already a lot of summer visitors.Ĭheck out the special drop calendar here. Lincoln City plans them throughout the year, but there are fewer in the summer. Special drops are weekends or occasionally whole weeks when more floats are hidden than usual. Those visitors tend to support local restaurants, hotels…and of course glass galleries selling floats–for those who really want a float and don’t find one on the beach themselves! Best Times to Find Glass Floats in Lincoln Cityįloats are hidden every day of the year, but if you’re specifically planning a trip to Lincoln City to look for glass floats, I’d recommend timing it with one of the city’s “Special drops.” This is such a fun tradition for the public, and I imagine it likewise benefits the city by bringing in visitors. The floats are then hidden on the beach every day of the year by volunteers called “Float Fairies.” So in 1999, Lincoln City began the tradition of sponsoring glass artists to make their own blown-glass floats. Since fishing floats are no longer made of glass, finding authentic glass fishing floats on the Oregon coast is unlikely now. They were a coveted find for beachcombers hunting for treasure in the tideline. Their purpose was to keep fishing nets afloat. Why Does Lincoln City Hide Glass Floats?įirst, some context! According to Lincoln City, many years ago, glass floats all the way from Japan used to wash up on the Oregon Coast. I’d also recommend checking out our video of finding the glass float, because of course, a video is worth a thousand words. In this post, I’ll share how we found one of these glass floats after a three-day search, and everything you need to know to find your own glass float in this exciting real-world treasure hunt. I personally like medieval topics so that’s an extra bonus for me. What I like about this game, It has a novel concept! There are a number of restaurant simulation games out there but building and running a tavern is a new experience. so if you’re looking for a relaxing strat-sim with an earworm of a soundtrack. Decoration and layout is important, too-you might like a dive bar, but some of your clientele would like more contemporary surroundings with lots of plants. This is where balancing your staff becomes important because if they all come with bonuses involving attracting more customers and carrying eight drinks at a time, they’re going to burn out fast and you’ll either need to sack them or they bugger off. The more into the red you’ll go, the harder it’ll be to recover. Fantasy Tavern Sextet -Vol.3 Postlude Days-Īt the end of each day, you’ll get a report on your earnings and losses, with the aim being to make the most money you can in order to cover procurement, wages and whatever else your fledgling business needs. You’ll receive a hefty gold bonus when you unlock the kitchen, allowing you to buy the various starting bits of equipment needed to start churning out orders. There are also practical things to consider when building your pub, such as the placement of lighting and constructing your kitchen. A waitress with a bad attitude isn’t going to earn you money. You’ll be able to upgrade your staff after so many shifts, though you’ll want to keep an eye on their happiness. You’ll be able to choose who you hire, too, and each individual comes with their own bonuses, such as attractive +7 customers or carrying eight beers at once. To expand your establishment, you’ll need to research various topics such as opening the kitchen, lemonade kegs, and hiring more waitresses. Considering the genre from which it comes, it’s a testament to how effective the design is that it took me at least 4 hours to see the inevitable boredom that was likely waiting for me at the end of hour 6. And that feeling, particularly after the options’ limitations are revealed, is not easily shaken. Like all idlers, or faux simulation games, there is an underlying feeling of time being wasted that Tavern Master ended up ensnared by. In order to do that you will have to design the space so there is an efficient way for your employees to walk in an optimized route. Against the Stormīefore they leave angry from waiting too long. You can spend your time decorating the tavern and making it look cozy and beautiful, you can work towards maximizing revenue by adjusting seating arrangement, prices and salaries for the staff or figure out a completely new way like building only bedrooms instead of having the bar and the kitchen. Many ways to play There are many different possibilities in Tavern Master and there is no single best way to play. It’s your choice if you want to create big rooms with 5 beds or smaller rooms with expensive furniture that would make guests spend more money. Some of the guests will want to spend the night so it’s a great thing that you can create rooms with beds in your tavern! Every room will be rated with stars from 1 to 5 which will determine how much money you can earn from the guests. At one point there will be a lot of guests coming in and it is important that your staff can serve everyone. The surrounding area also needs to look beautiful and decorations will help with that. At the beginning there will not be enough gold to buy the best quality furniture but as your business grows so will the tavern! As a cherry on top, make sure to think of an amazing name for it! Optimize the workflow In order to attract customers you will need to have enough seats and tables with a light source close by. There are many different walls, floors, fences, stairs and furniture that will make every tavern unique. And make customers have more patience while waiting for a drink Build your dream tavern You will have many tools at your disposal that will help you create a perfect tavern. Review - JUNK: Dogface Combots from Grindhouse Games In Focus Review - Heavy Gear: Arena Two-Player Starter Set In Focus Review - SuperSystem 3rd Edition Review - Mecha Zone 2: The Art of David A White Review - Knight Models Man of Steel & Frank Miller Batman 35mm Models Review - Knight Models Arkham City Bane 35mm Model Review - Flamberge/Jumping Atlas/WASP WSP-1 Models from Iron Wind Metals In Focus Review - State of Flight-Sims and HOTAS Games 2019 In Focus Review - DCS World Revisited: Diving off the Flaming Cliffs In Focus Review - DCS World Persian Gulf Map Module Review - Thrustmaster HOTAS WARTHOG Joystickįirst Impressions - DCS World High Fidelity ModulesĬlassic Review - Suncom Strike Fighter Series ThrottleĬlassic Review - F-22 Pro Joystick from Thrustmaster Review - Thrustmaster T.Flight Rudder Pedals In Focus Review - Heatblur's F-14 Tomcat Module for DCS World Review - ASUS VG49VQ 49 Inch Super Ultra Wide Gaming Monitor The Army Painter - Warpaints Effects: Anti-Shine Matt Varnish (18ml/0.Review - EVGA 2080 Super Black Gaming 8GB Video Card.The Army Painter - Warpaints Effects: Brush-On Primer (18ml/0.6oz).For your most dominant color, choose between a wide range of 23 different Color Primer Sprays, such as brown primer paint, clearly marked by the color circle on top of the lid. By using Color Primer Sprays in conjunction with our Quickshades, getting your army fully painted has never been easier. The Army Painter is all about getting your army painted and on to the tabletop, gaming! Nobody enjoys playing with or against an unpainted army. The Army Painter Color Primers are both primers and paints! Don’t paint on your dominant color using a brush - spray it on instead! Ordinary primers are specifically designed to go under the paint and regular color sprays are intended to cover a primer coat. Using The Army Painter Color Primer Sprays can save you loads of time. Quality acrylic spray primers for any Warhammer, roleplay, board game or Dungeons & Dragons miniature painting hobby project. Owing to the extra-fine pigment and special spray nozzle, the Color Primer Sprays ensure great coverage with just one layer. To clean empty nozzle, simply spray upside down. No need complicated instructions on how to open Army Painter Primer: simply open the lid, shake for a minute, and spray at a distance in a passing motion. The surface finish of the Color Primer Sprays dries perfectly matt, designed for further painting with our acrylic Warpaints and Quickshades. The Army Painter Color Primers Sprays’ unique formula has been designed to be used on all metal surfaces such as wrought iron, plastic and resin miniatures. The 400ml army-sized aerosol can gives you plenty of spray paint to prime even a large army. Save both time and money! No need for two different sprays - all you need is one Color Primer Spray for perfect results. VERSATILITY - Our Colour Primers' unique formula is designed for metal, plastic, and resin miniaturesĪn ingenious combination of primer and color spray in one.SPEED PAINTING - With the Army Painter primer, getting your army fully painted has never been faster.UNIQUE COLORS - Our Army Painter primer paint has over 23 colours to choose from!.PRIMER FOR ALL - Specially pigmented primer spray paints perfect for all paint jobs.EXCELLENT COVERAGE - Primer spray paint that leaves a perfect full coverage finish on any surface!.ACRYLIC AND FAST DRYING - All Army Painter primers are Acrylic based, matte, and dry very quickly.SERVES TWO PURPOSE AT ONCE - A traditional primer and a highly pigmented colour spray paint in one!.BORN FROM GAMING – Get awesome painted models on the table, and be all set for a great game!.MATCHES COLOR 100% - Our colour primer spray paint are made to match our line of Warpaints!. 640x480 Window mode *** change to your screen's native resolution (* 1280x1024?) I'll take a safe resolution guess at 1280x1024 (assuming an old VESA capable CRT or 4x3 LCD?) What type of screen do you have (make/model?). Since you want Silent Hill's graphics upgraded, the first step is to render it in high resolution - make the plugin use your 3D card to render the 3D stuff at your screen's native resolution. The framebuffer effects used for that may be a problem - The game is realtime fading successive frames into each other - this causes a large bandwidth problem if any effects are applied, or the resolution is large (frame1+frame2+frame3 with each filtered several times=lots of CPU settings I use do not have any(?) problems with frame buffer effects and other tricks that certain games use for special effects (GITS night-vision mode, FF7 battle swirl etc.) so they're a good base point to work from to enable special filters. The trails are hard-programmed into the game. I understand you want your video quality pumped up! I'm not suggesting that you do not use Shading effects at all That's why you came here. VRam size: 512 MBytes - 195 textures usable do you see that contrail (especially near the man hands)? How can I fix it? My actual configuration is the following. Here's how the initial screen of SH appears. Your post is really helpful, so you suggest me not to use any shaders or textures filtering? Thanks for your reply, I already checked out that guide, it doesn't say that much. Some game fixes and options may be necessary depending on your graphics card, but I have yet to encounter any big problems on my Nvidia card. All vector/3D stuff will be HD, all pixel-based content will be multiples of the 1920x1080 resolution. I actually used a calculator for all the weird screen modes and this is the most compatible way to show the graphics even though it's slightly smaller than the full screen. Use Pixel Shader for PSX Texture Window: disabled Use Window size in Fullscreen mode (widescreen fix) Window Mode (unselected) Window Size: 1280x960 Fullscreen mode (Selected) Desktop resolution 1920x1080 32 bit Here's the settings I use for high-resolution 3D models with no texture or shader effects 1080P resolution - it makes everything look clean and crisp with sharp, well defined edges: I know it's the opposite of what you're asking, but I prefer to keep the pixel-based stuff (hud/hp display, fixed backgrounds, etc.) unfiltered and integer scaled rather than blurry and stretched. I know there's a lot of scaling algorithms available through pixel shaders, but I've never actually used any of them except the full-screen ones for good scanline effects. There's a guide to some Shader and other settings onsite here:Įnhance PS1 Graphics with ePSXe plugin settings Hey, welcome to the forum! There is a New Members thread in the Off-Topic section but it's not required. Source: C:\Users\u ser\Deskto p\AutoClic ker.exeĬode function: 0_2_00436A DE GetFile Attributes W,FindFirs tFileW,Fin dClose,Ĭode function: 0_2_0044BF 8D _wcscat ,_wsplitp ath,FindFi rstFileW,_ wcscpy,_wc scat,_wcsc at,DeleteF ileW,FindN extFileW,F indClose,F indClose,Ĭode function: 0_2_004521 26 FindFir stFileW,Sl eep,FindNe xtFileW,Fi ndClose,Ĭode function: 0_2_0045C9 99 FindFir stFileW,Fi ndNextFile W,FindClos e,Ĭode function: 0_2_00434B EE FindFir stFileW,Fi ndFirstFil eW,GetFile Attributes W,SetFileA ttributesW ,FindNextF ileW,FindC lose,FindC lose,FindC lose,FindF irstFileW, SetCurrent DirectoryW ,SetCurren tDirectory W,SetCurre ntDirector yW,FindNex tFileW,Fin dClose,Fin dClose,Ĭode function: 0_2_0045DD 7C FindFir stFileW,Fi ndClose,Ĭode function: 0_2_0044BD 29 _wcscat ,_wcscat,_ _wsplitpat h,FindFirs tFileW,Cop yFileW,_wc scpy,_wcsc at,_wcscat ,lstrcmpiW ,DeleteFil eW,MoveFil eW,CopyFil eW,DeleteF ileW,CopyF ileW,FindC lose,MoveF ileW,FindN extFileW,F indClose,Ĭode function: 0_2_00436D 2D FindFir stFileW,Cr eateFileW, SetFileTim e,CloseHan dle,SetFil eTime,Clos eHandle,Ĭode function: 0_2_00442E 1F SetCurr entDirecto ryW,FindFi rstFileW,S etCurrentD irectoryW, FindFirstF ileW,FindN extFileW,F indClose,F indClose,F indClose,F indFirstFi leW,SetCur rentDirect oryW,SetCu rrentDirec toryW,SetC urrentDire ctoryW,Fin dNextFileW ,FindClose ,FindClose ,Ĭode function: 0_2_00475F E5 FindFir stFileW,Fi ndClose,Fi leTimeToLo calFileTim e,FileTime ToLocalFil eTime,File TimeToLoca lFileTime, FileTimeTo SystemTime ,_swprint f,_swprin tf,_swpri ntf,_swpr intf,_swp rintf,_sw printf,_s wprintf,Ĭontains functionality for read data from the clipboardĬode function: 0_2_0046C5 D0 OpenCli pboard,IsC lipboardFo rmatAvaila ble,IsClip boardForma tAvailable ,GetClipbo ardData,Cl oseClipboa rd,Ĭontains functionality to read the clipboard dataĬontains functionality to retrieve information about pressed keystrokesĬode function: 0_2_004563 54 GetCurs orPos,Scre enToClient ,GetAsyncK eyState,Ge tAsyncKeyS tate,GetAs yncKeyStat e,GetWindo wLongW, Contains functionality to enumerate / list files inside a directory |
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